A fan-made PC port of the original Spyro the Dragon is in development and runs natively on Windows 11 at 60 FPS with true widescreen support. Revealed by Spyro speedrunner lumilaura, the project brings the 1998 PS1 classic to PC outside the existing remasters, and its creators say it could arrive sooner than fans expect.

Spyro the Dragon

What the Spyro PC port offers

The purple mascot already has a healthy presence on PC. All three original games exist on Steam in remade form through the Spyro Reignited Trilogy, and developer Toys for Bob is building Spyro: A Realm Beyond, the first brand-new entry in nearly two decades. What players cannot do yet is run the genuine PS1 versions on a PC. This port aims to change that.

According to lumilaura, who the creators asked to test it, the build delivers a striking set of upgrades over the original:

  • Native performance on Windows 11
  • 60 FPS gameplay, up from the locked feel of the PS1 release
  • True widescreen support rather than a stretched 4:3 image
  • Perspective-correct textures and no polygon wobble

That last point cuts both ways. The wavy, jittering geometry of PS1-era 3D is a nostalgic signature for some players, so eliminating it makes the game look cleaner but slightly less authentically retro. For more on classic game preservation, see our gaming coverage.

How it was built, and the 'no AI' claim

The port is described as an "OpenPETE decomp + recomp hybrid" by porters Amec and tyscorp. It builds on a decompilation project started last year by The Moby Collective, the painstaking process through which faithful PC ports of old console games become possible. Decompilation converts the original machine code back into readable source, which can then be recompiled to run natively on modern hardware.

That work is well underway. So far, 88 percent of the game's functions have been decompiled to source code, along with 58 percent of its bytes, leaving meaningful gaps still to fill before the project is complete.

In a follow-up post, lumilaura stressed that the port is being made with "no AI" at all, a clarification developers increasingly feel they have to volunteer as machine-generated code draws scrutiny. The footage she shared shows Spyro running across a field, collecting gems and fighting a few enemies, and she posted additional detail to Reddit.

When you can play it

The port is not public yet, and there is a clear reason. Lumilaura says the clip was captured at 60 FPS while the game actually ran at a blistering 320 FPS and "looked gorgeous," but the build remains "very unfinished." It still suffers visual artifacting such as camera flashes and occasionally jarring camera motion that can cause motion sickness.

Those rough edges are why it has not been released into the wild. Even so, lumilaura expects it to arrive "much sooner than we all think." Whether it lands before the official new entry, Spyro: A Realm Beyond, due in 2027, is an open question, and a fascinating one for fans who would rather replay the original than wait for a sequel.

Spyro PC port FAQ

Is the Spyro PC port legal to download?

Decomp ports typically require the player to supply their own copy of the original game's data, since the project ships only the recompiled engine code, not Sony or Activision assets. Final details will depend on how the creators choose to release it.

How is it different from the Reignited Trilogy?

The Reignited Trilogy is a full remake with new art. This port runs the genuine 1998 game with modern enhancements like 60 FPS and widescreen, preserving the original look and physics.

When will it be released?

No firm date exists. The build is unfinished, but the speedrunner testing it expects a release sooner than most fans anticipate. Follow our latest reports for updates.